BLOOD
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" MIGHT MAKES RIGHT. "
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FORMER NAME. | The Empire of the Sun |
FACTION LEADER. | Queen Tzitzimime |
GOVERNANCE. | Kratocratic Empire |
POPULATION. | Approximately 3000 |
LOCATION. | South, bordering the Sea |
What was once a glorious empire had been reduced completely to ash during the Fall. The Empire of the Sun was known for its vibrant culture and reckless pursuit of fleeting beauty, a nation that built hanging gardens at a whim and decided a person's worth by their strength alone. If a person wanted something, they merely needed to be strong enough to attain it - be it material wealth, status, or the favour of their gods. And yet, even their gods could not save them from ruin. After the Exodus, their queen changed their nation's name from one of the Sun to one of Blood, for it was blood that gave them their strength and it was blood that needed to be avenged.
The Empire of the Sun boasts a pantheon of gods and goddesses. The use of magic entails making an offering to the respective god and them permitting the human to borrow a fraction of their power. So one would pray to the god of rain for weather blessings, the god of drawers for retrieving lost objects, the like. However, the more powerful the favour sought, the steeper the price. The caster must offer up their life force... or that of a blood sacrifice, if they so wish. Gods also play with humans like pawns, so a shaman must play a double game when they call upon the power of their chosen deity.
The powers of their shamans and queen depended on the amount of lives they take - and as the population shrinks, their magic only wanes. With the Exodus, the diminishing population of humans on the Moon meant that wars were no longer a sustainable way to sat the nation's bloodthirst. The nation fears losing contact with the gods who have lived with them so long, as the price of summoning becomes too steep to pay. The Queen appears to be the only person still able to speak with their Sun Mother. Many believe that the day will come when even she will abandon them, for they would have become too weak.
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SOCIETY. | |
"Live fast, die young" sums up the Blood faction neatly. As a nation whose power structure hinges entirely on a person's proficiency in battle, the lives of its people are extremely turbulent. Death lurks at every corner, whether that of a jealous neighbour, or from within one's own family. A child of the nation learns how to fend for themselves at an early age, specializing in the rites of a particular god with which they master later in life. Any individual is allowed to challenge another to trial by combat, and the winner is often decided when the loser dies.
This may sound like an extremely hazardous way of living, but the threat of not knowing another's strength actually instils a measure of order in society. Life still goes on as usual, people go to work and school, earn their keep, have a family life. The unique point of this society is that anyone is free to challenge an injustice with which they deem serious enough. As a result tyrants have been overthrown by their people just as often as backstabbers have taken power. It's each man for himself in this realm.
The people are very lively, open with their emotions and blunt in their speech. If they want something, they will make it known. Strength speaks more than anything else, so someone who is rich but weak will find themselves preyed on by the strong. Conversely, if a person is capable, they will be admired by their fellows. Sparring and tests of intelligence are popular as pastimes and to learn from one another. If a person has broken a promise, the victim is more than welcome to exact vengeance, and the perpetrator's bad name will rapidly spread throughout the community. An angered mob is not an easy threat to outrun.
Due to the nation's heavy reliance on magic, they have also developed the strongest culture of them all. The clothing and art of the Blood faction are most similar to that of ancient Egypt or the Aztec civilizations. Using their magic, they are able to create vibrant works of art and architecture to their very specifications, as well as weave enchanting melodies that surpass any mortal artist. As long as you're strong enough to afford it, you can have anything you could possibly desire. There are also sects of gods that are dedicated to charity, though they are small and do not enjoy a wide following.
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GOALS. | |
The Queen has made it known that restoring her nation's magical strength is their first and foremost task. As an alternative to killing people, they have branched off into rearing animals as sacrifices. As a result they are the best at animal ranching on the Moon, and intend to research more efficient rituals to extract life from those that they do kill. This has created an opportunity for partnership with the other two nations. Because of this, merchants who sell livestock tend to be from the Blood nation.
However, people living inside Blood territory will tell you of dissent within the temples. Animals are just not enough to sate the sacrifices. There are also rumours of experimentations on humans who have ceded their lives to certain deities, but it's just a rumour... for now.
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FACTION BENEFITS. | |
The Blood faction possesses the strongest magic, so characters aligned with this faction will be able to harness pacts with the gods to shape reality as they desire... as long as they can pay the price. The Queen values strength above all else, so particularly strong characters may draw her favour if they can prove themselves to her. The nation also places emphasis on revelry and enjoying life as it is, so party-types may find this to their liking. There is a lot less law enforcement, so one can shank another if they feel it justified enough to do so.
It is also well-known that the Empire suffered the most losses during the Fall. They have not been very happy with it, and given their bloodthirsty nature, the other countries expect them to make a move at some point. The current Queen seems to however pursue a more diplomatic foreign policy.
For some reason, human females are naturally better at using blood magic than human males. It's a mystery why.
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